![]() ![]() View a new set of screenshots at the gallery. However, as the duo fight to reach the Tear in the Sky above Ilden, their challenges will become greater and their surroundings more hostile and twisted. Thanks to a diverse, combo-based combat system supported by a multitude of weapons and customization options, Briar and Lute will have a near-endless array of stylish and creative ways to dispatch their enemies as they explore a city in ruin. The striking, fantasy-inspired world of Soulstice will transport players to places filled with danger and beauty. Only by mastering the abilities of both characters will players be able to unlock their full potential as Chimera and put an end to the invasion before it’s too late. Voiced by Stefanie Joosten ( Metal Gear Solid V), Briar and Lute are sisters who have been reborn as Chimera, and they are the only ones who can oppose the Wraiths, vile and ravenous beings that have come pouring into this world from the other side of the Veil. Watch the Review in 3 Minutes for Soulstice.Here is a brief overview of the game, via Modus Games:įrom Italian developer Reply Game Studios, Soulstice invites players to uncover the dark truth of the Chimera, a hybrid warrior born of two souls. The standard price was not available at time of review. Soulstice is available September 20 for PlayStation 5, Xbox Series X |S and PC via Steam, with the deluxe physical edition retailing for $49.99. Overall, I felt Soulstice was an undeniably beautiful video game that focused most of its efforts on the video part first, the game part second, and the player third. Share Did you enjoy this video Leave feedback In This Video Soulstice Reply Game Studios Sep. The story, while touching, didn’t break new ground, but I kept thinking I would’ve enjoyed it more if I had been allowed to be a bystander instead of being directed around to initiate more dialogue. This Soulstice gameplay demo shows you a full boss fight with the massive and dangerous Colossus. Often a long cutscene would end, I’d walk ten meters, and be greeted by another cutscene. Join the lead developer from Reply Game Studios for a deep dive into the combat of Soulstice, an upcoming action game heading to PlayStation 5, Xbox Series X. I understand the appeal of a genre that is fifty percent to sixty six percent cutscenes, but the erratic pacing stunted my immersion with utmost frequency. Dramatic camera angles, dynamic sweeps, vibrant overlaps of red and blue, and enemies dashing off and on screen were a cinematic sight to behold - as well as a downright travesty to play. Soulstice’s stylized animations, visuals, and sound design were breathtakingly astonishing, but it all came at great cost to the gameplay. I could upgrade combos for each weapon, but I invested the limited shared currency into maxing out Briar’s weapon proficiencies and buying level upgrades for Lute’s abilities. Briar, on the other hand, felt clunky and detached from my inputs even when I was swapping weapons and performing combos at a diamond standard, the highest grade given by the game.Įach weapon had noted strengths and weaknesses against specific enemies, which made the weapon-swap combos irrelevant compared to spamming the best weapon for the given situation. I was so invested in her growth and visuals that I engineered my entire fighting strategy around her. As if that weren’t good enough, I could respec Lute’s abilities with her own separate currency at no cost. She had a wide assortment of crowd control, utility buffs, and risky aggressive perks to choose from. Lute was incredibly responsive from the get-go, and I found her upgrades to be the most interesting. I loved being provided a means to become more accustomed with the combat, but I stopped participating in the challenges about a quarter of the way through the game because managing aura colors felt like it removed all the fluidity from hack-and-slash gameplay. Challenge portals had varying objectives like clearing the room in a specific order, under a certain amount of time, or without getting hit. ![]() Every now and then I’d run into a little excess currency or a challenge portal hiding in the corner. ![]() Precise directional inputs allowed me to redirect the flow of combat with ease, which I am thankful for because the lock-on system was unreliable or unavailable most of the time.įor the most part, I adventured on rails through a besieged fortress. Once full, I could trigger a surge of devastating power for a few seconds. Performing actions and combos well with both sisters was key to filling up their Unity bar. Lute was also tasked with managing her red and blue auras to expose objects and foes of corresponding color. As a Shade, Lute deflected and countered enemy attacks while Briar, a corrupted human vessel, did most of the fighting. Gameplay centered around the Chimera, Lute and Briar, a hybrid warrior born of the union of two souls. Soulstice is a cinematic third-person hack-and-slash adventure developed by Reply Game Studios and published by Modus Games. ![]()
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